AI Insights · Timothy · October 2021
Top 5 PVP Games on Android in the US, Q3 2021
In Q3 2021, the top 5 PVP games on Android in the US showed varied trends in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal their performance.
In the third quarter of 2021, the top 5 PVP games on the Android platform in the United States demonstrated a range of performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Coin Master from Moon Active saw a fluctuating trend in weekly revenue, beginning at approximately $4.99M at the start of the quarter and experiencing a decline to about $2.67M by late August. The revenue then slightly recovered to around $2.87M by the end of September. Weekly downloads showed an initial increase, peaking at 82.9K in late July before gradually declining to 63.2K by the end of the quarter. Active users started at 451K and saw a steady decrease, ending the quarter at 344.7K.
Free Fire by Garena International I experienced notable revenue growth, starting at $3.23M and peaking at $4.44M in late August. The revenue trend remained strong, closing the quarter at $3.47M. Weekly downloads fluctuated, with a high of 84.1K in late August and ending the quarter at 70.9K. Active users showed a slight decline from 3.29M to 3.01M over the quarter.
Pokémon GO from Niantic, Inc. had a peak in revenue in mid-July at approximately $4.38M, followed by a decline to $1.88M by the end of August. The revenue stabilized around $2.00M towards the end of September. Weekly downloads saw an initial surge to 130.5K in mid-July but dropped to 40.2K by the end of the quarter. Active users peaked at 9.41M in mid-July and saw a gradual decrease to 8.07M by the end of September.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. displayed significant revenue fluctuations, starting at $2.25M and experiencing a sharp increase to $4.25M by the end of August. The revenue then saw a decline, ending the quarter at $2.10M. Weekly downloads were relatively stable, with a peak of 59.3K in late July and settling at 35.9K by the end of September. Active users showed a steady trend, starting at 380.2K and increasing to 491.3K by the end of the quarter.
Roblox from Roblox Corporation maintained a consistent revenue trend, starting at $2.64M and ending at $2.45M. Weekly downloads showed a decline from 161K to 145.9K over the quarter. Active users demonstrated a strong performance, beginning at 12.11M and peaking at 13.64M by late July, before stabilizing to 13.36M by the end of September.
These insights are derived from Sensor Tower's data, providing a comprehensive look at the performance of these top PVP games in Q3 2021. For more detailed analytics and insights, visit Sensor Tower.